Community Rules
DELIRIUM LA / COMMUNITY RULES
DELIRIUM LA
COMMUNITY RULES & ROLEPLAY STANDARDS
Serious FiveM Roleplay | 18+ Community
Our standard: create believable characters, value every life, respect every player, and give scenes room to become memorable stories.
Effective date: August 20, 2026 • Version 1.0
Rules may be updated as the community grows. The latest published version controls.
Welcome to Delirium LA
Delirium LA is an 18+ serious roleplay community. We aim for immersive, story-driven scenes without turning the server into a realism simulator. Fun matters, but your fun cannot come at the expense of another player’s experience.
THE GOLDEN RULE Roleplay first. Winning, money, items, and escaping consequences come second.
Agreement to the Rules
By joining Delirium LA, you confirm that you are at least 18 years old and agree to follow these rules, staff directions, and platform terms. Not knowing a rule does not excuse a violation. Staff may act on behavior that clearly harms the community even when the exact situation is not listed word-for-word.
How to Read This Handbook
- Must / may not, means the rule is mandatory.
- Should describes expected roleplay standard and may become enforceable when ignored repeatedly or used to disrupt scenes.
- Examples explain common situations; they do not limit the rule.
- When unsure, choose the option that creates more roleplay and less harm.
1. Community & Eligibility
1.1 Age Requirement
Delirium LA is strictly 18+. Players must be 18 or older to join, play, or participate in official community spaces. Lying about age may result in permanent removal.
1.2 Respectful Conduct
- Treat players, staff, creators, and community partners with basic respect.
- Harassment, stalking, doxxing, credible threats, hate speech, slurs, or targeted discrimination are prohibited.
- Sexual harassment, non-consensual sexual roleplay, and graphic sexual content are prohibited. Consent may be withdrawn at any time.
- Do not use roleplay as cover for out-of-character hostility or bullying.
- Keep political or inflammatory real-world arguments out of official spaces when they disrupt the community.
1.3 Voice & Content
- A working, understandable microphone is required for normal play unless staff approve an accessibility accommodation.
- Soundboards, voice changers, music, and effects must be reasonable, non-disruptive, and appropriate to the scene.
- Pornographic, shock, illegal, or malicious content may not be shared through the server or its community spaces.
1.4 Platform & Account Responsibility
You are responsible for activity on your FiveM, Rockstar, Discord, and connected accounts. Account sharing, ban evasion, impersonation, or using alternate accounts to avoid consequences is prohibited.
2. Core Roleplay Standards
2.1 Stay In Character
Remain in character while in the city. Do not discuss rules, tickets, Discord, staff, clips, or technical terms during a scene. If something goes wrong, finish or safely leave the scene, then use the proper report process.
- Use in-world language. Say “my head hurts” for lag or “I need to flex a muscle” for a keybind only when necessary.
- Do not announce that you will report someone as leverage during roleplay.
- Briefly breaking character is allowed only for immediate safety, consent, or a serious technical problem.
2.2 Value of Life
Characters must show reasonable fear for their life and serious injury. A weapon, overwhelming numbers, restraint, or a dangerous environment should meaningfully affect your choices.
- Do not casually provoke armed people when you have no believable advantage or escape.
- Do not charge a firearm, ignore clear threats while restrained, or repeatedly choose death over reasonable compliance.
- You may resist or escape when a believable opportunity develops; value of life does not require passive surrender forever.
2.3 Powergaming
Powergaming is forcing outcomes, using mechanics unrealistically, or denying another player a fair chance to respond.
- Do not emote another character’s injury, death, confession, search result, or action as guaranteed.
- Do not use animations, menus, vehicles, doors, restraints, or inventory systems to gain an impossible advantage.
- Do not carry unrealistic amounts, hide evidence in inaccessible places, or exploit game limitations to avoid discovery.
2.4 Metagaming
Metagaming is using information your character did not learn through roleplay. Streams, Discord, maps, clips, player lists, nameplates, alternate characters, and outside messages may not provide in-character knowledge.
- Do not watch a live stream while involved in the same city or scene.
- Do not identify masked people solely by voice unless the recognition is well established and supported by other in-character details.
- Do not coordinate active scenes through private calls or chats outside the game.
2.5 Random & Vehicle Deathmatch
RDM is attacking or killing without valid roleplay initiation, motive, and reasonable escalation. VDM is using a vehicle as a weapon without valid roleplay justification. Both are prohibited.
- Prior history does not create unlimited permission to attack on sight.
- Verbal conflict alone does not automatically justify deadly force.
- Accidental collisions should be roleplayed; repeated or intentional vehicle strikes will be treated seriously.
2.6 Fail RP & Unrealistic Behavior
- Do not treat severe crashes, gunshots, falls, or injuries as meaningless.
- Do not use stunt jumps, off-road supercars, impossible driving, or reckless terrain abuse to escape without consequence.
- Do not bait police, EMS, gangs, or civilians solely to manufacture chases or gunfights.
- Do not repeatedly create throwaway chaos with no character motive or story value.
3. Scenes, Conflict & Continuity
3.1 Initiation & Escalation
Hostile action requires clear, perceivable initiation and enough time for the other party to understand and react. Your demand must be possible to hear and reasonably possible to follow.
- Match force to the situation. Deadly force should be the end of escalation, not the opening line.
- A scene is not automatically initiated against every friend, gang member, or employee of the original target.
- Revenge must arise from ongoing roleplay and must not become repeated harassment.
3.2 New Life Rule
If your character is fully downed and respawns rather than being medically revived, they may not remember the immediate events leading to their death. They may not return to, rejoin, or influence that scene.
- Do not retrieve dropped property, relay information, or guide friends back to the scene after respawning.
- Long-term relationships, identity, and general history remain unless staff or an agreed story arc establishes otherwise.
- A medical revival does not erase memory, but injuries and treatment must be roleplayed.
3.3 Combat Logging
Disconnecting, respawning, force-closing, or exploiting a crash to avoid an active scene, arrest, injury, search, robbery, or loss is prohibited. If you disconnect unexpectedly, make a reasonable effort to return and notify involved players through the appropriate channel.
3.4 Third-Party Interference
Do not enter an active conflict merely because a friend asks for help out of character. Reinforcements must be contacted and informed through in-character means. Uninvolved players should avoid crowding, looting, or disrupting active scenes.
3.5 Scene Cooldown
Once a major hostile scene ends, allow the story to breathe. Do not immediately restart the same conflict, chain-rob the same player, or repeatedly target a group to force nonstop combat. Staff may impose a cooldown when conflict becomes excessive.
4. Characters & Information
4.1 Character Quality
- Use a believable first and last name. Celebrity, meme, slur-based, or intentionally disruptive names are not allowed.
- Create a consistent personality, background, and motivation. Your character may be humorous without becoming a walking punchline.
- Characters may be flawed, criminal, or antagonistic, but must still contribute to shared roleplay.
4.2 Character Separation
Each character has separate knowledge, relationships, money, property, and loyalties. Moving information or assets between your own characters without a legitimate, staff-approved story is prohibited.
- Your characters may not belong to the same criminal organization or work together indirectly to benefit one another.
- Do not use a second character to investigate, retaliate for, or recover losses from your first character.
4.3 Permanent Death
Permanent character death, or “permadeath,” is normally the character owner’s decision. Other players may propose consequences, but cannot force a permanent death without prior staff approval. Once confirmed, the character may not return under a renamed or lightly altered identity.
5. Crime & Criminal Roleplay
5.1 Purposeful Crime
Crime should create interaction, risk, investigation, and story. Grinding mechanics, farming victims, and treating every encounter as a shortcut to money are not acceptable substitutes for roleplay.
5.2 Robbery
- A robbery requires clear initiation, a believable motive, and reasonable demands.
- Do not force a player to withdraw bank funds, transfer property, sell assets, or reveal protected account information.
- Do not repeatedly rob the same person, target clearly new players, or take items primarily to ruin someone’s experience.
- Leave victims with a reasonable path to continue roleplaying whenever the scene allows.
5.3 Hostages & Kidnapping
- Hostages must be real, involved players—not friends volunteering solely to bypass a requirement or farm a robbery.
- Give hostages meaningful interaction and release them within a reasonable time. Extended captivity requires active roleplay and participant consent.
- Do not use government or emergency workers as casual hostages without a strong story reason.
- Torture, mutilation, sexual content, or permanently altering another character requires explicit out-of-character consent.
5.4 Gangs & Organizations
- Official recognition, member limits, colors, territories, and war procedures are set by current staff policy.
- Group affiliation does not create kill-on-sight permission.
- Gang conflict should include diplomacy, business, intimidation, investigation, and consequences—not only gunfights.
- Do not ally temporarily or stack groups merely to overwhelm another organization in a single conflict.
5.5 Crime Limits
SERVER-SPECIFIC LIMITS: Maximum crew sizes, robbery cooldowns, hostage requirements, and location-specific restrictions should be posted in the official Discord. When no special limit is posted, use the smallest group needed and prioritize fair, manageable scenes.
6. Police, EMS & Government Roleplay
6.1 General Standard
Whitelisted roles carry extra trust. Employees must follow department procedures, respect the chain of command, and use their access to create roleplay—not personal advantage.
6.2 Law Enforcement
- Police must have an in-character basis for stops, searches, seizures, arrests, surveillance, and force.
- Officers should use de-escalation and proportional force when practical. Suspects must receive a fair opportunity to understand commands.
- Corruption, evidence planting, unjustified executions, or sharing protected systems requires explicit Ownership approval as part of a managed story arc.
- Players may not cop-bait, repeatedly force pursuits, or exploit police response for entertainment.
6.3 EMS & Medical Roleplay
- EMS are neutral while performing medical duties and may not be targeted without exceptional, story-driven justification.
- Do not force EMS to revive someone in an active danger zone. Secure or leave the area first.
- Patients must honestly describe injuries and roleplay treatment. EMS should not use medical authority to dictate permanent outcomes without consent.
6.4 Government & Businesses
- Government and business powers may not be used to funnel money, leak protected information, or unfairly benefit another character.
- Employees should remain reasonably active and provide service when on duty.
- Major corruption, monopolies, or destructive business arcs require Executive+ coordination.
7. Vehicles, Weapons & World Rules
7.1 Driving
- Drive in a manner appropriate to your vehicle, road, weather, and scene.
- Minor speeding and traffic violations are roleplay opportunities; extreme arcade driving, repeated city jumps, and impossible off-road escapes are fail RP.
- After a major collision, stop and roleplay the impact unless immediate danger reasonably prevents it.
7.2 Vehicles
- Do not use vehicles with invisible, broken, or unfair collision; inaccessible seats; or other unintended advantages.
- Do not store vehicles in impossible locations, block critical access points without roleplay, or spam vehicle retrieval to escape consequences.
- Aircraft, emergency vehicles, and specialized vehicles must be used only when your character has believable access and training.
7.3 Weapons
- Weapons should be drawn, carried, and used with believable caution and consequence.
- Do not brandish or fire solely to provoke a response, interrupt unrelated scenes, or test mechanics.
- Restricted weapons, equipment, and ammunition are governed by current server and department policy.
7.4 Safe & Protected Areas
Hospitals, character spawn points, and officially posted protected areas are not immunity bubbles. Do not begin or continue hostile acts there except when an active scene naturally moves through the area and doing so does not endanger newly spawned or uninvolved players. Staff announcements may define additional zones.
8. Game Integrity
8.1 Exploits & Cheating
- Cheats, injectors, unauthorized modifications, macros that automate gameplay, and malicious third-party tools are prohibited.
- Do not duplicate items, exploit economy bugs, enter locked interiors, abuse desync, or use unintended mechanics for gain.
- Report serious exploits privately. Demonstrating or sharing an exploit with other players may be punished even if nothing is kept.
8.2 Economy Integrity
- Real-money trading of server currency, items, property, services, or accounts is prohibited unless offered through an official server system.
- Scams may occur in character only when they create fair roleplay and comply with posted limits. Out-of-character deception, payment fraud, and account theft are prohibited.
- Staff may reverse or remove assets created through exploits, errors, chargebacks, or rule violations.
8.3 AFK & Resource Abuse
Do not remain AFK to farm pay, occupy limited jobs, avoid scenes, or consume server capacity. Scripts, repetitive inputs, or devices used to bypass idle systems are prohibited.
9. Streaming, Recording & Privacy
- Players may stream or record gameplay, but remain responsible for every rule and for protecting private information.
- Do not use another player’s stream, chat, VOD, clip, or audience to gain in-character information.
- Stream sniping, harassment through a creator’s chat, and directing viewers to contact or target another player are prohibited.
- Do not record private staff conversations or publish private tickets where prohibited by law or platform policy. Clips submitted as evidence may be retained for moderation.
- Use copyright-safe music and content when your broadcast requires it; Delirium LA is not responsible for creator claims or strikes.
10. Reports, Staff & Enforcement
10.1 During a Problem Scene
1. Protect immediate safety and continue the scene when reasonably possible.
2. Do not retaliate, argue rules in character, or hold the scene hostage.
3. Save a clip showing context before and after the incident.
4. Submit a report through the official process with names, time, facts, and evidence.
10.2 Staff Interactions
- Be honest, calm, and concise. Do not omit material context or coordinate false stories.
- Follow staff direction during an active situation. You may appeal afterward through the proper channel.
- Do not contact multiple staff members for a different answer, pressure volunteers, or discuss private cases publicly.
- Staff conflicts of interest should be disclosed and reassigned when practical.
10.3 Evidence
Clear video with audio is preferred. Submitted clips must be at least two minutes long and provide context before and after the incident. Edited clips, isolated screenshots, hearsay, or evidence gathered through metagaming may receive less weight. Reports should be timely. Staff may decide cases using available logs, statements, history, and context.
10.4 Enforcement Philosophy
Consequences are based on severity, intent, impact, history, honesty, and willingness to improve. Possible actions include coaching, verbal guidance, community service (comserv), written warnings, temporary restrictions, character or asset corrections, suspension, and permanent removal.
Level
Typical Use
Possible Action
Guidance
Minor first-time issue
Coaching, scene correction, or reminder
Warning
Clear or repeated violation
Written warning, community service (comserv), conditions, or temporary restriction
Suspension
Serious harm or continued behavior
Temporary removal and review before return
Permanent ban
Severe misconduct or unsafe presence
Permanent community removal; appeal only if eligible
10.5 Immediate Removal
Cheating, doxxing, credible threats, ban evasion, severe harassment, age deception, malicious exploitation, or conduct that creates an immediate safety risk may result in removal without progressive warnings.
10.6 Appeals
Appeals must use the official process and focus on facts, accountability, and why the outcome should change. Harassment, repeated duplicate appeals, dishonesty, or public pressure may end appeal eligibility. A successful appeal is not guaranteed.
11. Quick Reference
Term
Plain-Language Meaning
RDM
Attacking or killing without valid roleplay initiation and escalation.
VDM
Using a vehicle as a weapon without valid roleplay justification.
Metagaming
Using information your character did not learn in roleplay.
Powergaming
Forcing outcomes or abusing mechanics to deny a fair response.
Fail RP
Behavior that unreasonably breaks character, realism, or scene integrity.
Combat logging
Disconnecting or exploiting a restart/crash to avoid consequences.
New Life Rule
After respawning, forget the immediate death scene and do not return.
Value of Life
Act as though your character genuinely wants to survive.
12. Final Reminder
BE A STORYTELLER Give others room to speak, react, fail, recover, and surprise you. The best outcome is not always the one where your character wins—it is the one everyone remembers for the right reasons.
Questions about a rule should be raised through the official Delirium LA support channel before the situation occurs whenever possible. Staff decisions and officially posted updates take priority over outdated screenshots, summaries, or word-of-mouth interpretations.
Welcome to Delirium LA. Create something worth remembering.